Gamification in Education - a new way of learning
Having long lectures, writing in notebooks and completing reading assignments are recurrent activities in schools. However, these traditional methods of education do not always bring great results to a new generation, whose technology and knowledge is a finger away.
The digital natives, as they may be called, are active and fast learners, but are also easily distracted. They divide their attention among the various information that is available. The way they receive and interpret what is taught is completely different from the older generations. To capture their attention and to allow a more fluid learning process, the educational system must be modified and innovated.
One approach that is being timidly implemented in schools is the use of technologies that are part of the students' daily life, such as video games.
Game and Learning:
What child or teenager has never played Fortnite or Minecraft? These games are part of the entertainment of millions of kids around the world, but they can go a lot further. Games can provide a learning environment even if the primary goal is just to have fun.
Throughout the game levels, kids are encouraged to develop skills such as attention, persistence, logic and strategic reasoning and concentration. In this process, they do not learn through lecturing, but instead, through exposure and practice.
Therefore, games attract the students' attention, stimulate their participation autonomously and also assist in the development of various abilities. Games and gamification methodologies are techniques that are being used by some teachers and are changing the way students learn.
Games and Gamification in the Classroom:
Games and the gamification of activities are increasingly more present in classrooms and are changing the way students learn. Teachers can use existing games for educational purposes or perform gamification, which is the use of the features and dynamics of games, such as applying stages of difficulty to challenge them and increasing rewards with higher accomplishments.
With this new “attention crisis” seen in students, the proposal of gamification is to create an exploratory, dynamic, versatile and interactive learning method. It stimulates the playful aspect, memorization, participation and autonomy of the student. In this context, the teacher is like a mentor, but it is the student who actively seek knowledge.
These new methods allow teachers to perceive the learning progress of their students and to understand their strengths and weaknesses. For the students, the process of acquiring knowledge is made easier, faster, and more fun.
With the use of gamification, the process of assimilation and learning is much more ubiquitous. Students become more interested and motivated, while teachers focus more on observing and assessing the student’s performance and providing help and guidance when needed.
So, did you get interested in the use of games and gamification in teaching? At Code&Play we explore gamification and project-based learning techniques. Do you want your child to experience these methodologies while learning how to code? Then contact us!